Pokemon Vintage White Move Changes

Pokémon Vintage White Final Version Move Changes

Pokemon Vintage White Documentation

Language: English

Author: notsuicuu

Source: https://www.reddit.com/r/PokemonROMhacks/comments/nr57vv/screenshots_of_my_recently_released_rom_hack/

Note: Search inside the Page by pressing Ctrl+F or use the "Find" option on your browser to look for a specific area.




Accuracy Changes

Improved to 100% Air Cutter, Air Slash, Aqua Tail, Blast Burn, Blaze Kick, Bone Club, Bone Rush, Bonemerang, Clamp, Comet Punch, Crabhammer, Crush Claw, Double Hit, DoubleSlap, Drill Run, Dual Chop, Egg Bomb, Electroweb, Fire Fang, Fire Spin, Fly, Fury Attack, Fury Cutter, Fury Swipes, Gear Grind, Glare, Gunk Shot, Hammer Arm, Head Smash, Heat Wave, Hyper Fang, Ice Fang, Ice Punch, Icicle Crash, Icy Wind, Metal Sound, Mirror Shot, Mud Bomb, Mud Shot, Muddy Water, Octazooka, Pin Missile, Poison Gas, Poisonpowder, Psywave, Razor Leaf, Razor Shell, Rock Blast, Rock Climb, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Rolling Kick, Sand Tomb, Screech, Sky Uppercut, Slam, Smog, Snarl, Steel Wing, String Shot, Submission, Super Fang, Supersonic, Tail Slap, Thunder Fang, Toxic, Triple Kick, Whirlpool, Wrap, Zap Cannon

Improved to 95% Bounce (from 85%), Dragon Rush (from 75%), Frost Breath (from 90%), Ice Ball (from 90%), Meteor Mash (from 85%), Swagger (from 90%)

Other Accuracy Improvements

  • Dragon Tail: 90% → 95%
  • Hydro Pump: 80% → 85%
  • Iron Tail: 75% → 90%
  • Kinesis: 80% → 100%
  • Mega Kick: 75% → 90%
  • Megahorn: 85% → 90%
  • Power Whip: 85% → 90%
  • Stone Edge: 80% → 90%
  • Stun Spore: 75% → 90%
  • Will-o-Wisp: 75% → 90%
  • Grasswhistle: 55% → 70%
  • Hypnosis: 60% → 70%
  • Sing: 55% → 70%
  • Yawn: 101% → 70% (now bypasses accuracy checks but no longer guarantees sleep — sleep is now instant instead of delayed)

Base Power Changes

  • Arm Thrust: 15 → 25 BP
  • Astonish: 30 → 60 BP
  • Brick Break: 75 → 80 BP
  • Bulldoze: 60 → 70 BP
  • Clamp: 35 → 25 BP (reduction)
  • Comet Punch: 18 → 25 BP
  • Crabhammer: 90 → 100 BP
  • Crush Claw: 75 → 100 BP
  • Cut: 50 → 60 BP
  • Dig: 80 → 90 BP
  • Dive: 80 → 100 BP
  • DoubleSlap: 15 → 25 BP
  • Drill Run: 80 → 100 BP
  • Fire Fang: 65 → 75 BP
  • Fire Punch: 75 → 80 BP
  • Fly: 90 → 100 BP
  • Hyper Voice: 90 → 100 BP
  • Ice Fang: 65 → 75 BP
  • Ice Punch: 75 → 80 BP
  • Incinerate: 30 → 60 BP
  • Knock Off: 20 → 90 BP
  • Leech Life: 20 → 80 BP
  • Lick: 20 → 50 BP
  • Luster Purge: 70 → 100 BP
  • Magnet Bomb: 60 → 80 BP
  • Mist Ball: 70 → 100 BP
  • Mud Bomb: 65 → 85 BP
  • Needle Arm: 60 → 80 BP
  • Night Daze: 85 → 140 BP
  • Octazooka: 65 → 85 BP
  • Ominous Wind: 60 → 140 BP
  • Pin Missile: 14 → 25 BP
  • Poison Fang: 50 → 70 BP
  • Rock Smash: 40 → 70 BP
  • Rock Throw: 50 → 60 BP
  • Shadow Punch: 60 → 80 BP
  • Signal Beam: 75 → 85 BP
  • Snarl: 55 → 65 BP
  • Spark: 65 → 85 BP
  • Strength: 80 → 90 BP
  • Struggle Bug: 30 → 50 BP
  • Thunder Fang: 65 → 75 BP
  • ThunderPunch: 75 → 80 BP
  • Twineedle: 25 → 45 BP
  • Wild Charge: 90 → 100 BP
  • Wing Attack: 60 → 80 BP
  • Zen Headbutt: 80 → 90 BP
  • Zap Cannon: 120 → 140 BP
  • Fire Pledge / Grass Pledge / Water Pledge: 50 → 100 BP
  • Ancientpower: 5 → 10 PP (listed under PP but notable)

PP Changes

Dramatically Reduced (stat-up/utility moves)

  • Acid Armor: 40 → 2 PP
  • Acupressure: 30 → 2 PP
  • Amnesia: 20 → 2 PP
  • Autotomize: 15 → 2 PP
  • Barrier: 30 → 2 PP
  • Baton Pass: 40 → 2 PP
  • Belly Drum: 10 → 2 PP
  • Bulk Up: 20 → 2 PP
  • Calm Mind: 20 → 2 PP
  • Cosmic Power: 20 → 2 PP
  • Cotton Guard: 10 → 2 PP
  • Curse: 10 → 2 PP
  • Defend Order: 10 → 2 PP
  • Dragon Dance: 20 → 2 PP
  • Flatter: 15 → 2 PP
  • Growth: 20 → 2 PP
  • Hone Claws: 15 → 2 PP
  • Iron Defense: 15 → 2 PP
  • Kinesis: 15 → 2 PP
  • Meditate: 40 → 2 PP
  • Rock Polish: 20 → 2 PP
  • Sand-Attack: 15 → 2 PP
  • Screech: 40 → 2 PP
  • Sharpen: 30 → 2 PP
  • Shell Smash: 15 → 2 PP
  • Shift Gear: 10 → 2 PP
  • SmokeScreen: 20 → 2 PP
  • Swords Dance: 30 → 1 PP
  • Tickle: 20 → 2 PP
  • Work Up: 30 → 2 PP

Reduced to 1 PP

  • Encore: 5 → 1 PP
  • Explosion: 5 → 1 PP
  • Hail: 10 → 1 PP
  • Heal Bell: 5 → 1 PP
  • Healing Wish: 10 → 1 PP
  • Magnet Rise: 10 → 1 PP
  • Memento: 10 → 1 PP
  • Minimize: 10 → 1 PP
  • Nasty Plot: 10 → 1 PP
  • Psych Up: 10 → 1 PP
  • Quiver Dance: 20 → 1 PP
  • Rain Dance: 5 → 1 PP
  • Sandstorm: 10 → 1 PP
  • Sunny Day: 5 → 1 PP
  • Swords Dance: 30 → 1 PP
  • Tail Glow: 20 → 1 PP
  • Taunt: 20 → 1 PP

Reduced to 5 PP

  • Captivate: 20 → 5 PP
  • Charge: 20 → 5 PP
  • Charm: 20 → 5 PP
  • Cotton Spore: 40 → 5 PP
  • Defog: 15 → 5 PP
  • Double Team: 15 → 5 PP
  • Fake Tears: 20 → 5 PP
  • FeatherDance: 20 → 5 PP
  • Flash: 20 → 5 PP
  • Protect: 10 → 5 PP
  • Refresh: 20 → 5 PP
  • Rest: 10 → 5 PP
  • Wish: 10 → 2 PP

Reduced to 3 PP

  • Defense Curl: 40 → 3 PP
  • Harden: 30 → 3 PP
  • Howl: 40 → 3 PP
  • Safeguard: 25 → 3 PP
  • String Shot: 40 → 3 PP
  • Withdraw: 40 → 3 PP

Reduced to 8 PP

  • Growl: 40 → 8 PP

Increased PP

  • Ancientpower: 5 → 10 PP
  • Blast Burn: 5 → 10 PP
  • Frenzy Plant: 5 → 10 PP
  • Hydro Cannon: 5 → 10 PP
  • Leaf Storm: 5 → 10 PP
  • Luster Purge: 5 → 10 PP
  • Mist Ball: 5 → 10 PP
  • Ominou Wind: 5 → 10 PP
  • Overheat: 5 → 10 PP
  • Psycho Boost: 5 → 10 PP
  • Rock Wrecker: 5 → 10 PP
  • Superpower: 5 → 10 PP
  • Zap Cannon: 5 → 10 PP

Set to 0 PP (infinite use)

  • Spikes
  • Stealth Rock
  • Toxic Spikes

Mechanic Changes

Recharge removed → Recoil instead

  • Blast Burn, Frenzy Plant, Hydro Cannon, Rock Wrecker

Stat drops removed → Recoil instead

  • Draco Meteor, Leaf Storm, Overheat, Psycho Boost, Superpower (Atk/Def drop → recoil)
  • Zap Cannon (paralysis → recoil)

Recoil removed

  • Take Down: now has no recoil

Targeting changed (Single Target → Adjacent Foes)

  • Blast Burn, Frenzy Plant, Hydro Cannon, Luster Purge, Mist Ball

Type changes

  • Cut: Normal → Grass
  • Egg Bomb: Normal → Grass
  • Endeavor: Normal → Dark
  • Rock Climb: Normal → Rock
  • Strength: Normal → Rock
  • Super Fang: Normal → Dark

Physical/Special changes

  • Egg Bomb: Physical → Special
  • Magnet Bomb: Physical → Special
  • Night Daze: Special → Physical

Other mechanic changes

  • Clamp: Trapping move → 2–5 hit move
  • Hyper Voice: gains 10% Special Defense drop chance
  • Leaf Tornado: drop chance 50% → 30%
  • Luster Purge: 50% drop chance removed
  • Metal Burst: gains −5 priority
  • Metal Sound: 40 → 2 PP
  • Mist Ball: 50% drop chance removed
  • Night Daze: 40% drop chance replaced with recoil
  • Octazooka: 50% drop chance replaced with high crit rate
  • Ominous Wind: random stat boost replaced with recoil
  • Rock Smash: drop chance 50% → 30%
  • Charge Beam: SpAtk raise chance 70% → 50%
  • Yawn: delayed sleep → instant sleep