Pokemon Unknown v1.6 Documentation
Author: rioluwott
Source: https://www.pokecommunity.com/showthread.php?t=442592
Table of Contents
Trainers -> Bosses
These leaders are not bounded by their vanilla Pokémon. Instead, competitive teams are created on the fly using a custom battle generator. The trainers gradually get more difficult, beginning with level-up moves then starting to use competitive moves by Gym 3 and items by Gym 4.
The trainer team generation never analyzes your team to find counters. But it does try to generate balanced teams. Some leaders will level-scale, * indicated below. A sleep clause is in effect for all sides.
Gyms
Kanto badge boosts give 1.1x, where Boulder=Attack, Thunder=Speed, Soul=Defense, Volcano=Special.
- Brock — Rock | Level 16 | No Mega | Ace: Onyx
- Misty — Water | Level 24 | No Mega | Ace: Starmie
- Surge — Electric | Level 32 | No Mega | Ace: Raichu
- Erika — Grass | Level 40 | No Mega | Ace: Vileplume or Victreebel
- Koga — Poison | Level 48 | Mega | Ace: Muk or Weezing
- Sabrina — Psychic | Level 56 | Mega | Ace: Alakazam or Espeon
- Blaine — Fire | Level 64 | Mega | Ace: Arcanine or Magmortar
- Giovanni — Ground | Level 72 | Mega | Ace: Nidoqueen or Rhyperior
Elite Four
There is a dedicated healer in each room, but you cannot switch Pokémon in between. They use 1 Legendary Pokémon each.
- Lorelei — Ice | Level 80 | Mega | Ace: Lapras, Cloyster or Mamoswine
- Bruno — Fighting | Level 80 | Mega | Ace: Lucario, Machamp or Conkeldurr
- Agatha — Ghost | Level 80 | Mega | Ace: Gengar, Mimikyu or Aegislash
- Lance — Dragon | Level 80 | Mega | Ace: Dragonite, Flygon or Salamence
Rival
The rival will always use their starter Pokémon. Uses only Grass / Water / Fire.
- Cerulean — Level 21* | No Mega
- SS Anne — Level 24* | No Mega
- Pokémon Tower — Level 35* | No Mega
- Silph Co — Level 42* | Mega
- Route 22 — Level 72* | Mega
- Champion — Level 80 | Mega
Jessie & James
Expect double battles with Meowth. Uses only Normal / Dark / Poison.
- Mt. Moon — Level 18* | No Mega
- Rocket Hideout — Level 30* | No Mega
- Pokémon Tower — Level 36* | Mega
- Silph Co. — Level 40* | Mega
Giovanni
Uses Persian in both fights (which has been slightly boosted). Uses only Normal / Dark / Ground.
- Rocket Hideout — Level 36* | No Mega
- Silph Co. — Level 45* | Mega
Biker Gang
The biker gauntlet on Three Island uses smart AI. You cannot heal in between. Cueball uses Mega Snorlax, Coalossal, or Garbodor. Level = 60*
- Biker Goon — Dark | 1 Pokémon | No Mega
- Biker Goon — Poison | 1 Pokémon | No Mega
- Biker Goon — Steel | 1 Pokémon | No Mega
- Cueball — Dragon | 3 Pokémon | Mega
Regular Trainers
All regular trainers use the vanilla engine to generate a Pokémon then it randomly selects one of similar type and power. This is how the game scales while feeling fairly similar to the base game. There are a few special cases to enable uncommon or non-existent types (fairy, dark). When the game generates a dual type, one is chosen randomly. Trainers may scale to your level but are usually easier than bosses.
Trainer Simulator
There is an optional Trainer Simulator upstairs in every Pokécenter which gives significantly more experience. This is meant to give the player a somewhat engaging method to grind experience (very fast) instead of relying on grass Pokémon or rare candies. This is only meant to be an alternative method. Using rare candies or the in-game bubble gum is still encouraged if you don't want the extra challenge or immersion.
You can run from these simulated trainer battles! But faints still count toward in-game nuzlocke rules.
Evolutions ->
Evolution Methods
All evolutions should be possible without trading.
Mega Pokémon
The original 46 mega evolutions are available along with 26 gigantamax Pokémon converted into new megas. The motivation was to create a more diverse pool of megas using existing sprite designs. We prioritized converting gigantamax forms which didn't already have a mega.
The majority of new mega forms gain a new ability, type, learnset or a mix. Most megas should be somewhat viable but strengths will vary. The Mega Ring is given by the Route 15 Professor Aid (50 Pokémon owned/evolved) but isn't really expected till around badge five.
ID 869 — Venusaur Mega | Grass / Poison | Ability: Thick Fat HP 80 | Atk 100 | Def 123 | SpA 122 | SpD 120 | Spe 80 | BST 625
ID 870 — Charizard Mega X | Fire / Dragon | Ability: Tough Claws HP 78 | Atk 130 | Def 111 | SpA 130 | SpD 85 | Spe 100 | BST 634
ID 871 — Charizard Mega Y | Fire / Flying | Ability: Drought HP 78 | Atk 104 | Def 78 | SpA 159 | SpD 115 | Spe 100 | BST 634
ID 872 — Blastoise Mega | Water | Ability: MegaLauncher HP 79 | Atk 103 | Def 120 | SpA 135 | SpD 115 | Spe 78 | BST 630
ID 873 — Beedrill Mega | Bug / Poison | Ability: Adaptability HP 65 | Atk 150 | Def 40 | SpA 15 | SpD 80 | Spe 145 | BST 495
ID 874 — Pidgeot Mega | Normal / Flying | Ability: No Guard HP 83 | Atk 80 | Def 80 | SpA 135 | SpD 80 | Spe 121 | BST 579
ID 875 — Alakazam Mega | Psychic | Ability: Trace HP 55 | Atk 50 | Def 65 | SpA 175 | SpD 105 | Spe 150 | BST 600
ID 876 — Slowbro Mega | Water / Psychic | Ability: Shell Armor HP 95 | Atk 75 | Def 180 | SpA 130 | SpD 80 | Spe 30 | BST 590
ID 877 — Gengar Mega | Ghost / Poison | Ability: Shadow Tag HP 60 | Atk 65 | Def 80 | SpA 170 | SpD 95 | Spe 130 | BST 600
ID 878 — Kangaskhan Mega | Normal | Ability: ParentalBond HP 105 | Atk 125 | Def 100 | SpA 60 | SpD 100 | Spe 100 | BST 590
ID 879 — Pinsir Mega | Bug / Flying | Ability: Aerilate HP 65 | Atk 155 | Def 120 | SpA 65 | SpD 90 | Spe 105 | BST 600
ID 880 — Gyarados Mega | Water / Dark | Ability: Mold Breaker HP 95 | Atk 155 | Def 109 | SpA 70 | SpD 130 | Spe 81 | BST 640
ID 881 — Aerodactyl Mega | Rock / Flying | Ability: Tough Claws HP 80 | Atk 135 | Def 85 | SpA 70 | SpD 95 | Spe 150 | BST 615
ID 882 — Mewtwo Mega X | Psychic / Fighting | Ability: Steadfast HP 106 | Atk 190 | Def 100 | SpA 154 | SpD 100 | Spe 130 | BST 780
ID 883 — Mewtwo Mega Y | Psychic | Ability: Insomnia HP 106 | Atk 150 | Def 70 | SpA 194 | SpD 120 | Spe 140 | BST 780
ID 884 — Ampharos Mega | Electric / Dragon | Ability: Mold Breaker HP 90 | Atk 95 | Def 105 | SpA 165 | SpD 110 | Spe 45 | BST 610
ID 885 — Steelix Mega | Steel / Ground | Ability: Sand Force HP 75 | Atk 125 | Def 230 | SpA 55 | SpD 95 | Spe 30 | BST 610
ID 886 — Scizor Mega | Bug / Steel | Ability: Technician HP 70 | Atk 150 | Def 140 | SpA 65 | SpD 100 | Spe 75 | BST 600
ID 887 — Heracross Mega | Bug / Fighting | Ability: Skill Link HP 80 | Atk 185 | Def 115 | SpA 40 | SpD 105 | Spe 75 | BST 600
ID 888 — Houndoom Mega | Dark / Fire | Ability: Solar Power HP 75 | Atk 90 | Def 90 | SpA 140 | SpD 90 | Spe 115 | BST 600
ID 889 — Tyranitar Mega | Rock / Dark | Ability: Sand Stream HP 100 | Atk 164 | Def 150 | SpA 95 | SpD 120 | Spe 71 | BST 700
ID 890 — Sceptile Mega | Grass / Dragon | Ability: LightningRod HP 70 | Atk 110 | Def 75 | SpA 145 | SpD 85 | Spe 145 | BST 630
ID 891 — Blaziken Mega | Fire / Fighting | Ability: Speed Boost HP 80 | Atk 160 | Def 80 | SpA 130 | SpD 80 | Spe 100 | BST 630
ID 892 — Swampert Mega | Water / Ground | Ability: Swift Swim HP 100 | Atk 150 | Def 110 | SpA 95 | SpD 110 | Spe 70 | BST 635
ID 893 — Gardevoir Mega | Psychic / Fairy | Ability: Pixilate HP 68 | Atk 85 | Def 65 | SpA 165 | SpD 135 | Spe 100 | BST 618
ID 894 — Sableye Mega | Dark / Ghost | Ability: Magic Bounce HP 50 | Atk 85 | Def 125 | SpA 85 | SpD 115 | Spe 20 | BST 480
ID 895 — Mawile Mega | Steel / Fairy | Ability: Huge Power HP 50 | Atk 105 | Def 125 | SpA 55 | SpD 95 | Spe 50 | BST 480
ID 896 — Aggron Mega | Steel | Ability: Filter HP 70 | Atk 140 | Def 230 | SpA 60 | SpD 80 | Spe 50 | BST 630
ID 897 — Medicham Mega | Fighting / Psychic | Ability: Pure Power HP 60 | Atk 100 | Def 85 | SpA 80 | SpD 85 | Spe 100 | BST 510
ID 898 — Manectric Mega | Electric | Ability: Intimidate HP 70 | Atk 75 | Def 80 | SpA 135 | SpD 80 | Spe 135 | BST 575
ID 899 — Sharpedo Mega | Water / Dark | Ability: Strong Jaw HP 70 | Atk 140 | Def 70 | SpA 110 | SpD 65 | Spe 105 | BST 560
ID 900 — Camerupt Mega | Fire / Ground | Ability: Sheer Force HP 70 | Atk 120 | Def 100 | SpA 145 | SpD 105 | Spe 20 | BST 560
ID 901 — Altaria Mega | Dragon / Fairy | Ability: Pixilate HP 75 | Atk 110 | Def 110 | SpA 110 | SpD 105 | Spe 80 | BST 590
ID 902 — Banette Mega | Ghost | Ability: Prankster HP 64 | Atk 165 | Def 75 | SpA 93 | SpD 83 | Spe 75 | BST 555
ID 903 — Absol Mega | Dark | Ability: Magic Bounce HP 65 | Atk 150 | Def 60 | SpA 115 | SpD 60 | Spe 115 | BST 565
ID 904 — Glalie Mega | Ice | Ability: Refrigerate HP 80 | Atk 120 | Def 80 | SpA 120 | SpD 80 | Spe 100 | BST 580
ID 905 — Salamence Mega | Dragon / Flying | Ability: Aerilate HP 95 | Atk 145 | Def 130 | SpA 120 | SpD 90 | Spe 120 | BST 700
ID 906 — Metagross Mega | Steel / Psychic | Ability: Tough Claws HP 80 | Atk 145 | Def 150 | SpA 105 | SpD 110 | Spe 110 | BST 700
ID 907 — Latias Mega | Dragon / Psychic | Ability: Levitate HP 80 | Atk 100 | Def 120 | SpA 140 | SpD 150 | Spe 110 | BST 700
ID 908 — Latios Mega | Dragon / Psychic | Ability: Levitate HP 80 | Atk 130 | Def 100 | SpA 160 | SpD 120 | Spe 110 | BST 700
ID 911 — Rayquaza Mega | Dragon / Flying | Ability: Delta Stream HP 105 | Atk 180 | Def 100 | SpA 180 | SpD 100 | Spe 115 | BST 780
ID 912 — Lopunny Mega | Normal / Fighting | Ability: Scrappy HP 65 | Atk 136 | Def 94 | SpA 54 | SpD 96 | Spe 135 | BST 580
ID 913 — Garchomp Mega | Dragon / Ground | Ability: Sand Force HP 108 | Atk 170 | Def 115 | SpA 120 | SpD 95 | Spe 92 | BST 700
ID 914 — Lucario Mega | Fighting / Steel | Ability: Adaptability HP 70 | Atk 145 | Def 88 | SpA 140 | SpD 70 | Spe 112 | BST 625
ID 915 — Abomasnow Mega | Grass / Ice | Ability: Snow Warning HP 90 | Atk 132 | Def 105 | SpA 132 | SpD 105 | Spe 30 | BST 594
ID 916 — Gallade Mega | Psychic / Fighting | Ability: Inner Focus HP 68 | Atk 165 | Def 95 | SpA 65 | SpD 115 | Spe 110 | BST 618
ID 917 — Audino Mega | Normal / Fairy | Ability: Healer HP 103 | Atk 60 | Def 126 | SpA 80 | SpD 126 | Spe 50 | BST 545
ID 918 — Diancie Mega | Rock / Fairy | Ability: Magic Bounce HP 50 | Atk 160 | Def 110 | SpA 160 | SpD 110 | Spe 110 | BST 700
ID 1237 — Butterfree Mega | Bug / Flying | Ability: CompoundEyes HP 60 | Atk 15 | Def 50 | SpA 150 | SpD 80 | Spe 140 | BST 495
ID 1238 — Pikachu Mega | Electric | Ability: Galvanize HP 45 | Atk 120 | Def 80 | SpA 120 | SpD 105 | Spe 140 | BST 610
ID 1239 — Meowth Mega | Normal | Ability: Technician HP 55 | Atk 115 | Def 90 | SpA 90 | SpD 100 | Spe 160 | BST 610
ID 1240 — Machamp Mega | Fighting / Steel | Ability: Iron Fist HP 90 | Atk 160 | Def 100 | SpA 75 | SpD 105 | Spe 75 | BST 605
ID 1242 — Kingler Mega | Water | Ability: Tough Claws HP 55 | Atk 160 | Def 135 | SpA 60 | SpD 70 | Spe 95 | BST 575
ID 1243 — Lapras Mega | Water / Ice | Ability: Liquid Voice HP 130 | Atk 105 | Def 100 | SpA 105 | SpD 115 | Spe 80 | BST 635
ID 1244 — Eevee Mega | Normal | Ability: Protean HP 65 | Atk 110 | Def 110 | SpA 110 | SpD 110 | Spe 120 | BST 625
ID 1245 — Snorlax Mega | Normal / Grass | Ability: Thick Fat HP 160 | Atk 140 | Def 85 | SpA 75 | SpD 130 | Spe 50 | BST 640
ID 1246 — Garbodor Mega | Poison | Ability: Gooey HP 80 | Atk 125 | Def 102 | SpA 70 | SpD 102 | Spe 95 | BST 574
ID 1247 — Melmetal Mega | Steel / Fighting | Ability: Iron Fist HP 135 | Atk 163 | Def 163 | SpA 100 | SpD 85 | Spe 54 | BST 700
ID 1248 — Rillaboom Mega | Grass | Ability: Grassy Surge HP 100 | Atk 155 | Def 110 | SpA 70 | SpD 90 | Spe 105 | BST 630
ID 1249 — Cinderace Mega | Fire | Ability: Protean HP 80 | Atk 146 | Def 95 | SpA 75 | SpD 95 | Spe 139 | BST 630
ID 1250 — Inteleon Mega | Water | Ability: Super Luck HP 70 | Atk 95 | Def 85 | SpA 155 | SpD 85 | Spe 140 | BST 630
ID 1251 — Corviknight Mega | Flying / Steel | Ability: Battle Armor HP 98 | Atk 117 | Def 125 | SpA 63 | SpD 105 | Spe 87 | BST 595
ID 1252 — Orbeetle Mega | Bug / Psychic | Ability: Levitate HP 60 | Atk 55 | Def 130 | SpA 110 | SpD 140 | Spe 110 | BST 605
ID 1253 — Drednaw Mega | Water / Fighting | Ability: Strong Jaw HP 90 | Atk 145 | Def 110 | SpA 58 | SpD 88 | Spe 94 | BST 585
ID 1254 — Coalossal Mega | Steel / Fire | Ability: Steam Engine HP 110 | Atk 100 | Def 140 | SpA 100 | SpD 110 | Spe 50 | BST 610
ID 1255 — Flapple Mega | Grass / Dragon | Ability: Thick Fat HP 70 | Atk 140 | Def 100 | SpA 105 | SpD 80 | Spe 90 | BST 585
ID 1256 — Appletun Mega | Grass / Dragon | Ability: Thick Fat HP 110 | Atk 95 | Def 100 | SpA 130 | SpD 100 | Spe 50 | BST 585
ID 1257 — Sandaconda Mega | Ground / Flying | Ability: Sand Spit HP 72 | Atk 137 | Def 145 | SpA 75 | SpD 90 | Spe 91 | BST 610
ID 1258 — Toxtricity Mega | Electric / Poison | Ability: Corrosion HP 75 | Atk 108 | Def 90 | SpA 144 | SpD 90 | Spe 95 | BST 602
ID 1259 — Toxtricity Low Key Mega | Electric / Poison | Ability: Corrosion HP 75 | Atk 108 | Def 90 | SpA 144 | SpD 90 | Spe 95 | BST 602
ID 1260 — Centiskorch Mega | Fire / Dragon | Ability: Multiscale HP 100 | Atk 145 | Def 85 | SpA 100 | SpD 110 | Spe 85 | BST 625
ID 1261 — Hatterene Mega | Psychic / Fairy | Ability: Magic Bounce HP 57 | Atk 100 | Def 115 | SpA 166 | SpD 123 | Spe 49 | BST 610
ID 1262 — Grimmsnarl Mega | Dark / Fairy | Ability: Prankster HP 95 | Atk 150 | Def 85 | SpA 105 | SpD 95 | Spe 80 | BST 610
ID 1263 — Alcremie Mega | Fairy / Ice | Ability: Refrigerate HP 65 | Atk 70 | Def 95 | SpA 140 | SpD 141 | Spe 84 | BST 595
ID 1264 — Copperajah Mega | Steel / Ground | Ability: Steam Engine HP 122 | Atk 160 | Def 89 | SpA 90 | SpD 89 | Spe 50 | BST 600
ID 1265 — Duraludon Mega | Steel / Dragon | Ability: Motor Drive HP 70 | Atk 105 | Def 135 | SpA 150 | SpD 70 | Spe 105 | BST 635
Pokémon Changes
Unown
Unown has been buffed to be somewhat more viable. Their type was changed to Psychic / Dark. It also has the following new properties, which ultimately means using Unown will be very situational. Its usefulness depends on the letter and your party.
- Letter Swarm (Ability): Speed stage is buffed significantly when Unown's party members have its letter. +1 stage per letter.
- Cipher (Signature Move): Effectiveness is based on whether the enemy has Unown's letter in its name. +100% per letter.
Stat changes:
- HP: 48 → 48
- Attack: 72 → 72
- Defense: 48 → 56
- Sp. Atk: 72 → 128
- Sp. Def: 48 → 96
- Speed: 48 → 48
- Total: 336 → 448
TM Moves available to Unown: Hidden Power, Energy Ball, Reflect, Acrobatics, Flash, Return, Calm Mind, Focus Blast, Shadow Ball, Captivate, Infestation, Substitute, Charge Beam, Light Screen, Taunt, Dark Pulse, Protect, Trick Room, Dazzling Gleam, Psychic, Thief, Defog, Psyshock, Will-O-Wisp.
Note: an Unown can have a BST between min 448 and max 600, but it's party dependent. A random Unown letter is given at the rocket hideout when you defeat a scientist.
Starter Pikachu
The Pikachu that is offered as a starter has been upgraded to the stats of Partner Pikachu which has BST of 430. When holding a Light Ball to double its Atk and Sp. Atk, its BST is 585. There are 8 variants you can get offered in Oak's Lab. We have revamped these with a new typing, movesets, and hidden abilities. The motivation here was to make Pikachu more randomized in the spirit of the other starters.
Much like Pokémon Yellow, this particular Pikachu prefers to follow its trainer on foot. The follower logic (like in most hacks) is not perfectly functional and when in doubt Pikachu will jump back in the ball and appear later.
The starter Pikachu's cannot be found in the wild or evolve into Raichu. Regular Pikachus still can.
- Partner | 2nd Type: Electric | Hidden Ability: Electric Surge — Creates an Electric Terrain when it enters a battle.
- Surfer | 2nd Type: Water | Hidden Ability: Drizzle — The Pokémon makes it rain when it enters a battle.
- Balloons | 2nd Type: Flying | Hidden Ability: Aerilate — Turns Normal-type moves into Flying-type moves.
- Libre | 2nd Type: Fighting | Hidden Ability: Intimidate — Lowers the foe's Attack stat when entering battle.
- Belle | 2nd Type: Normal | Hidden Ability: Serene Grace — Doubles the likelihood of added effects appearing.
- Pop Star | 2nd Type: Fairy | Hidden Ability: Misty Surge — Creates a Misty Terrain when it enters a battle.
- Rock Star | 2nd Type: Dark | Hidden Ability: Defiant — Raises Attack when the Pokémon's stats are lowered.
- PhD | 2nd Type: Psychic | Hidden Ability: Psychic Surge — Creates a Psychic Terrain when it enters a battle.
Miscellaneous Buffs
The below changes were the only other [purposeful] balance tweaks to Pokémon.
- Meowth's stats buffed by 40%
- Persian's stats buffed by 20%
- Raichu's stats buffed by 10%
- Eevee has Partner Eevee's stats
Hisuian Pokémon
The implementation for these Pokémon's moves/abilities/stats are meant to follow their original Gen 8 PLA mechanics, not the updated mechanics from Gen 9 S/V. The differences are mostly in the following moves: Barb Barrage, Bitter Malice, Ceaseless Edge, Chloroblast, Dire Claw, Esper Wing, Infernal Parade, Mountain Gale, Psyshield Bash, Springtide Storm, Stone Axe, Triple Arrows, Victory Dance, Shelter, Raging Fury, Headlong Rush, and Wave Crash.
Legendary Pokémon
The legendary Pokémon aren't available in the wild until all badges are collected (after which the player is allowed to enter Altering Cave). After beating the E4 they'll show up as roamers. There's still catchable overworld legendaries in the Power Plant, Seafoam Islands, and Mt. Ember.
Although most should be functional, not all unique legendary forms, items, abilities or moves are fully supported at this time.
Gifts and Trades
There are randomized gifts in some otherwise empty locations. And a handful of randomized trades. The trading system is designed to look for a specific type of Pokémon and will provide a random Pokémon of the type they offer.
Trades and many gifts are marked as "exchanges", given a nickname, and marked as the OT trainer they came from. In a Nuzlocke scenario it's up to the player on how they wish to enforce these. They were intended to be used and the AI difficulty was balanced with them in mind. Likewise for static Pokémon, i.e sleeping and the legendaries. These do not strictly follow "Met in" rules (but mostly do).
The trade system tries to abide by the duplicate clause when possible (but not if you've already caught every Pokémon of the receiving type), while playing in any of the built-in encounter lock rules (i.e not playing on Unrestricted). The special case stat-based trades in the Cinnabar Lab use thresholds of low ≤ 50 and high ≥ 100 using the Pokémon's base stats.
Gifts:
- Pallet Town — Fateful Starter
- Mt. Moon — Fossil Pokémon
- Pewter City — Powerful fossil
- Route 4 — Salesman 5k
- Vermilion Underground — Salesman 10k
- Saffron Underground — Salesman 15k
- SS Anne — Fishing Pokémon
- Celadon City — Eevee evolution
- Celadon Restaurant — Pokémon Egg (new)
- Rocket Hideout — Unown Letter
- Silph Co. — Secret Pokémon
- Saffron City Dojo — Martial arts
Trades:
- Museum — Normal → Fighting
- Cerulean City — Flying → Electric
- Route 5 — Bug → Ground
- Route 2 — Poison → Dark
- Vermilion — Rock → Steel
- Route 11 — Grass → Fire
- Saffron — Psychic → Ghost
- Fuchsia — Ghost → Psychic
- Safari Zone — Bug → Fairy
- Route 12 — Water → Ice
- Route 18 — Flying → Dragon
Pokémon Encounters
Wild encounters are based on a Pokémon of a random type sampled from the vanilla engine's native generator. The chance of evolved Pokémon is very low (about 1% early on). Select rare or impossible types have been given a low chance to spawn instead of the type the regular engine was suggesting. For example, Ghost and Dark Pokémon are more likely to show up while you are playing at night.
The shiny chance has been boosted from odds of 1/8096 to 1/2048.
It's possible to complete the national Pokédex (905 in total) to earn three stars, but you will need to finish the post-game for Cerulean Cave. According to one very motivated player, it's technically possible to catch more than 90% of the Pokédex before getting Badge 4!
Pokémon Happiness
Level-up boosts to happiness have been slightly increased. And the evolve thresholds for any friendship based evolutions has been lowered. Running for friendship is still enabled, except for dead nuzlocked Pokémon.
Game Modes ->
Game Modes
The core difficulty modes simply manipulate Pokémon IV/EV stats to buff or nerf enemy Pokémon. This never results in impossible/illegal stats. The only fair setting is Normal. Casual gives the player a statistical advantage and Hard gives the enemy one (i.e they get perfect stats).
If you are not using min-grinding mode, enemy EVs are raised over time or your average EVs are used for reference, whichever is higher.
- Casual — The player has a stat advantage over all enemy trainers.
- Normal — The most fair setting. There should be no advantage on average.
- Hard — Trainers have a stat advantage. This mode is the opposite of casual.
The player may customize how many in theme Pokémon Gym Leaders use. Less in theme teams lead to more surprising and difficult battles.
- Monotype — Gym Leaders use only their theme type.
- 4 in theme — Gym Leaders use 4/6 for their theme type.
- 3 in theme — Gym Leaders use 3/6 for their theme type.
There are optional built-in challenge modes to help players nuzlocke, sadlocke, or just play with restricted encounters. The built-in rules are lenient regarding Gifts and Trades, which are not included in the encounter restriction logic. These were meant to be totally optional quality of life features. They can be turned on or off at any time, and could be mixed and matched with self-enforced rules.
- Encounter Lock — Only the first encounter per wild zone can be caught (with shiny and duplicate clauses).
- Relocke — Fainted Pokémon are reincarnated as a new species on revive. Uses encounter lock. (new)
- Sadlocke — Fainting reduces happiness by 100, and makes Pokémon disobedient. Uses encounter lock.
- Nuzlocke — Fainted Pokémon can't be revived or healed. Uses encounter lock as well.
There are also a few quality of life toggle options.
- Level Caps — Blocks the player from leveling past gym levels.
- Itemless — Blocks the player from using the item bag in battle.
- Enemy View — Allows the player to view a trainer's team in battle.
- Fast Candy — Repeatedly levels up Pokémon until input is needed.
- Automatic Nicknames — Gives random nicknames (you can still give custom nicknames anyways).
Min-grinding Mode
This is an optional mode which neutralizes IVs and EVs for the player and enemy. It was designed to have no impact on the difficulty modes. On average, playing with or without it should be just as difficult whether you are in min-grinding mode or not. In practice, this may vary since having competitive vs. uniform stats can have more impact on some Pokémon than others.
If this mode is not enabled then it is HIGHLY recommended to use the new EV vitamins (Super and Max) sold in the Celadon Department Store. The enemy EV and IV stats are chosen from statistics from competitive play whenever possible.
When enabled, the player has uniform EVs=min(level, 85) and IVs=14-16. Enemy stats vary depending on the difficulty mode in use. Generally, Casual has flat zeros, Normal has average, and Hard has perfect stats. There is small +-1 variance to all stats though.
Author Recommendations
The below settings are a fun way to play, while trying to keep track of white-outs and avoid save scumming. These settings are what the game was designed and tested around the most. The overhauled gift and trading systems were also intended to be heavily utilized.
- Normal difficulty
- Encounter lock
- Level caps enabled
- Itemless enabled
- Min-grinding enabled
The default settings in game are purposefully more open. Play with whichever settings/rules/cheats/Pokémon you enjoy the most.
Achievements
There are 5 achievements which are logged to the back of your Trainer Card. These are cosmetic and replace the old FRLG records.
- Hall Of Fame Debut — Beat the Elite Four for the first time.
- I Choose You! — Win 100 trainer battles with your starter.
- Catch 'Em All — Catch all Pokémon from the national Pokédex.
- Best Friends — Win a battle with a full team with max friendship.
- Leadership — Earn 5-stars as a Gym Leader at least once.
The star system on the front of the Trainer Card is unchanged from FRLG:
- 1 Star — Beat the Elite Four for the first time.
- 2 Stars — Catch all Pokémon from the Kanto Pokédex.
- 3 Stars — Catch all Pokémon from the national Pokédex.
Endgame System
After defeating the E4, the player may optionally choose to be the Gym Leader for Viridian City. You can initiate this endgame system by talking to Professor Oak in Pallet after beating the Elite Four.
This acts as an endless randomized battle system with ways to track your ranking and streaks in game. This includes about 38 trainer classes for you to battle against (and 1000s of names). The trainer classes each have their own text and difficulty, which affects their team and AI (Bug Catchers are easy while Ace Trainers will be boss level). They sometimes have type biases in their teams, in line with their theme.
The battles are fought consecutively in bouts of 5 with healing in between. Losing a battle does not interrupt the gauntlet.
Max rank is 5 Stars, based on win % and the total battles fought (using an exponential moving average to allow for some recency in the calc). You'll need at least 32 battles under your belt for a chance at 5 Stars and a win rate ≥ 90%. As your win % increases so does your reputation. As your reputation spreads, you'll start to be challenged by more diverse and difficult classes of trainers.
Items ->
Nature changing mints and overhauled EV changing vitamins have been added to Celadon Department Store with an EV checker on the rooftops. There should be no need to EV grind even if you aren't playing on min-grinding mode, but feel free if you enjoy that.
Check the Vending Machines in Celadon Dept. Store for Mushrooms, Heart Scales, Poké Dolls, Ability Pills, and PP Max.
Shop items by floor:
- Celadon Market 2F — Held Items, Evolution Items
- Celadon Market 3F — New TMs
- Celadon Market 4F — Z-Crystals, Mega Stones
- Celadon Market 5F — Vitamins, Berries, Nature Mints, Ability Pill/Patch
Key items and their locations:
- Old Rod — Viridian City
- Good Rod — Vermilion City
- Super Rod — Fuschia City
- HM05 Flash — Route 2 Aid: 10 Pokémon
- Poké Scanner — Route 10 Aid: 20 Pokémon
- Itemfinder — Route 11 Aid: 30 Pokémon
- Amulet Coin — Route 16 Aid: 40 Pokémon
- Mega Ring — Route 15 Aid: 50 Pokémon
Other notable items:
- Lucky Egg — Viridian Forest
- Cleanse Tag — Viridian Forest
- Soothe Bell — Cerulean City
- Focus Sash — Mt Moon
- Expert Belt — Route 25
- Black Belt — Route 4
- Eviolite — Daycare
- Rocky Helmet — Rock Tunnel
- Heavy Duty Boots — Rock Tunnel
- Big Root — Safari Zone
- Black Sludge — Safari Zone
- Assault Vest — Pokémon Tower
- Life Orb — Pokémon Tower
- Leftovers — Fan Club (Saffron)
- Choice Band — Silph Co.
- Choice Specs — Silph Co.
- Choice Scarf — Silph Co.
Auto-healing
We built an automated healing feature from the Party Menu to help you keep a healthy party (inspired by Scarlet and Violet's similar feature). This uses a somewhat optimal knapsack-like algorithm to handle healing and status. Only some items are supported.
The items for healing are: Max Potion, Full Restore, Hyper Potion, Moomoo Milk, Lemonade, Soda Pop, Fresh Water, Super Potion, Potion. The supported items for status are: Burn Heal, Ice Heal, Awakening, Antidote, Paralyze Heal, Lava Cookie, Full Heal, Full Restore. Lastly, there's functionality for reviving Pokémon which supports: Revive, Max Revive.
Poké Scanner
We have added a Pokémon scanner device which will report a handful of useful stats such as IVs and EVs (not min-grinding), and friendship. This is a reward from the Professor's Aid on Route 10 when you have 20 Pokémon in your dex.
Bubble Gum
If you don't wish to grind experience in the wilds or using the trainer simulator, we've added a non-consumable rare candy item "Bubble Gum". This item can be acquired in the Viridian School and functions like a rare candy, but won't be consumed and doesn't revive.
Nature Changing Mints
The mints are available to change to almost every nature, except for some redundant ones. There's no maximum times mints can be used. Natures are color coded red to reflect the increased stat and blue for the reduced stat.
EV Increasing Vitamins
These are pretty inexpensive and are meant to enable easy EV training. The vitamins come in 3 denominations which give +4, +64 and Max. When EVs are maxed, it will steal from the lowest nonzero EV. There's a resetter on the rooftops of Celadon Dept. Store if that gets confusing.
HM Alternative Items
We added a number of alternative items for HMs. This is intended as a quality of life for self-enforced game modes where the player may not have access to a Pokémon who can learn the HM. Simply equip a Pokémon with the held item to gain access to the HM capabilities.
- Cut — Quick Claw (Route 11 upper left)
- Fly — Air Balloon (Rocket Hideout)
- Flash — Bright Powder (Hidden Route 10 behind a tree)
- Surf — Float Stone (Route 2)
- Strength and Rock Smash — Muscle Band (Route 18)
Moves ->
We've attempted to make a lot of moves available via TMs, Tutors, or Egg moves. The move relearner and egg teachers are on the Celadon Store roof. They will request mushrooms and heartscales respectively.
Learnable TMs
- TM01 Focus Punch — Silph. Co 5F
- TM02 Dragon Claw — Victory Road
- TM03 Water Pulse — Cerulean Gym
- TM04 Calm Mind — Saffron Gym
- TM05 Roar — Outside Mt. Moon
- TM06 Toxic — Fuschia Gym
- TM07 Hail — Victory Road
- TM08 Bulk Up — Silph. Co 7F
- TM09 Bullet Seed — Route 4
- TM10 Hidden Power — Rocket Hideout
- TM11 Sunny Day — Safari Zone
- TM12 Taunt — TR Hideout 2B
- TM13 Ice Beam — Seafoam Islands
- TM14 Blizzard — Pokémon Mansion
- TM15 Hyper Beam — Berry Forest
- TM16 Light Screen — Safari Zone
- TM17 Protect — Power Plant
- TM18 Rain Dance — Route 15
- TM19 Giga Drain — Celadon Gym
- TM20 Safeguard — Safari Zone
- TM21 Frustration — TR Hideout 3B
- TM22 Solarbeam — Pokémon Mansion
- TM23 Iron Tail — Rock Tunnel
- TM24 Thunderbolt — Power Plant
- TM25 Thunder — Power Plant
- TM26 Earthquake — Viridian Gym
- TM27 Return — Route 12
- TM28 Dig — Cerulean City
- TM29 Psychic — Saffron City
- TM30 Shadow Ball — Pokémon Tower
- TM31 Brick Break — Route 11
- TM32 Double Team — Safari Zone
- TM33 Reflect — Silph Co.
- TM34 Shock Wave — Vermilion Gym
- TM35 Flamethrower — Mt. Ember
- TM36 Sludge Bomb — Safari Zone
- TM37 Sandstorm — Victory Road
- TM38 Fire Blast — Cinnabar Gym
- TM39 Rock Tomb — Silph Co. 4F
- TM40 Aerial Ace — Route 9
- TM41 Torment — Silph Co. 4F
- TM42 Facade — Pokémon Mansion
- TM43 Secret Power — Rocket Hideout
- TM44 Rest — Route 2
- TM45 Attract — Route 24
- TM46 Thief — Mt. Moon B2
- TM47 Steel Wing — Safari Zone
- TM48 Skill Swap — Route 12
- TM49 Life Fang — TR Hideout B4
- TM50 Overheat — Victory Road
- TM51 through TM120 — Celadon Market (Roost, Focus Blast, Energy Ball, False Swipe, Brine, Hone Claws, Charge Beam, Endure, Dragon Pulse, Drain Punch, Will O Wisp, Silver Wind, Venoshock, Explosion, Shadow Claw, Payback, Recycle, Giga Impact, Rock Polish, Dive, Stone Edge, Avalanche, Thunder Wave, Gyro Ball, Swords Dance, Stealth Rock, Flame Charge, Low Sweep, Dark Pulse, Rock Slide, X Scissor, Sleep Talk, Scald, Poison Jab, Dream Eater, Grass Knot, Swagger, Pluck, U Turn, Substitute, Flash Cannon, Volt Switch, Dragon Tail, Incinerate, Struggle Bug, Bulldoze, Frost Breath, Work Up, Wild Charge, Infestation, Power Up Punch, Dazzling Gleam, Sludge Wave, Psyshock, Brutal Swing, Smart Strike, Acrobatics, Snarl, Defog, Captivate, Smack Down, Round, Echoed Voice, Natural Gift, Quash, Trick Room, Fling, Aurora Veil, Sky Drop, Nature Power)
Move Tutors
- Superpower — Celadon City (requires surf)
- Endeavor — Celadon Market 3F
- Synthesis — Cerulean City
- Tailwind — Cerulean City
- Play Rough — Cinnabar Island Lab R1
- Signal Beam — Cinnabar Island Lab R1
- Zen Headbutt — Cinnabar Island Lab R1
- Aqua Tail — Cinnabar Island Lab R2
- Heatwave — Cinnabar Island Lab R2
- Hydro Pump — Cinnabar Island Lab R2
- Liquidation — Cinnabar Island Lab R2
- Air Slash — Cinnabar Island Lab R3
- Close Combat — Cinnabar Island Lab R3
- Gunk Shot — Cinnabar Island Lab R3
- Iron Head — Cinnabar Island Lab R3
- Outrage — Cinnabar Island Lab R3
- Crunch — Cinnabar Island Lab R3
- Body Slam — Fuschia City
- Snore — Pewter Museum
- Magic Coat — Pewter Museum
- Agility — Pewter City (requires cut)
- Trick — Pewter City (requires cut)
- Earth Power — Diglett's Cave
- Iron Defense — Rock Tunnel
- Fire Punch — Route 4
- Ice Punch — Route 4
- Thunder Punch — Route 4
- Encore — Saffron City
- Foul Play — Saffron City
- Nasty Plot — Saffron City
- Spikes — Saffron City
- Toxic Spikes — Saffron City
- Knock Off — Silph Co.
- Dragon Dance — Victory Road
- Pain Split — Viridian City (requires cut)
Changelog and Credits ->
Changelog
v1.6.0 — Mar. 2026
This version is safe to upgrade from v1.5 but you should check the option menu after to make sure all settings match your preference.
- Added a customizable gym difficulty setting (including monotype)
- Significant rebalance and optimizations to boss team building
- Unbanned some enemy megas (Salamence, Lucario etc)
- More nicknames and expanded the pre/suffix systems
- Expanded pseudo-legendary gift to all (+bagon, +beldum)
- Changed the Biker Gauntlet types (Dark, Fighting, Steel, Poison)
- Made Biker Cueball's mega respect the type
- Minor bugfix to alternative items for HMs
v1.5.3 — Jan. 2026
- The introduction settings gives more information on encounter modes
- Minor adjustments to enemy team building logic
- Rebalance the Biker Gauntlet to be 1-1-1-3 (no handicap)
- Fix an issue with Jessie & James Pokémon disobedience and sleep clause
- Fix an uncommon bug with disabling enemy moves (again)
- Fixed vanilla bug for the signpost in front of Viridian Gym
- Nan weezing girl is significantly less profitable
v1.5.2 — Jan. 2026
- Reincarnation retains the original species moves
- Increased the payout cost curve for whiting out
- Move relearner now teaches pre-evolution moves
- Misc level-up and egg move edits
v1.5.1 — Dec. 2025
- Fixes the PC movement tiles on One Island
- Altering Cave daily legendary respects the encounter lock
- Fix an uncommon bug with disabling enemy moves
v1.5.0 — Dec. 2025
This version is meant to rebalance the difficulty so the most challenging trainer teams are more predictable and thematic than before.
- Gym team building is 4 in theme, 2 balanced
- Gym team building has more sophisticated move selection
- The rival uses only grass-water-fire Pokémon
- Jessie and James uses only normal-dark-poison Pokémon
- Giovanni uses only normal-dark-ground Pokémon
- Regular trainer team building is more thematic
- The endgame gym leader system requires 4/6 in theme
- Added about 10% more randomized nicknames
- A new grass encounter added to Saffron City
- A new grass encounter added to Three Isle Path
- Sitrus berries heal 30 HP (as the item description implied incorrectly)
- Reduce Safari steps from 2000 → 1000
v1.3.2 — Dec. 2025
- Fix a sporadic glitch on hard mode during AI team building
- Smarter AI reasoning and predictions
v1.3.1 — Dec. 2025
- AI patches for edge cases and double battles
v1.3.0 — Dec. 2025
- Overall rebalance on difficulty and AI (less twitchy and more fair early on)
- Overhauled the options menu
- Added Auto Bag Sorting
- Added R-Button shortcut from overworld
- Added an option to disable music
- Added a Chansey Assistant to the Pokécenters
- The Upstairs Pokécenter acts as Trainer Tips
- Fast Candy option for easier leveling
- Trainer simulator is slightly more profitable
- Added an Egg Gift to Celadon City
- Fix sweet scent use with cleanse tag
- Minor nerf to regular trainers
- Bugfixes for relocke, follower and illusion
v1.2.1 — Jul. 2025
- Celadon Pokémon printer works again!
- Small follower bug fixes.
- Nickname bug fixes.
v1.2.0 — Jun. 2025
- Reincarnation (Relocke) mode added.
- The Route 1 gifter is now a starter pack.
- Poison is back to enabled in the overworld.
- Fixed party menu navigation in double battles.
- Major rebalance of money from battles.
- Minor increase to experience in mid-late game.
- Fixed some TM/Tutor lists for missing Pokémon.
- Hisui moves have been made consistent with PLA over Gen 9.
- Minor nerfs to Jessie & James.
- Minor nerfs to Mega Meowth.
- The rooftop relearners are less talkative now.
- Duplicated abilities show up properly.
- New and improved battle type icons.
- Enemy trainers can use items when Itemless is off.
- Trade levels are closer to the user's input.
- Minor rebalance to Altering Cave legendaries.
- The continue save menu displays the player's team.
- The Weezing Girl in Celadon has only 1 Pokémon.
- The Unown Scientist in Rocket Hideout has only 1 Pokémon.
- Fixed a bug with Expanding Force targeting.
v1.1.2 — Jun. 2025
- Small bugfix for the introduction setting swapping the order of normal and casual.
v1.1.1 — Apr. 2025
- Enemy view functionality added. This allows the player to see a trainer's team in battle. It's an optional, but recommended, setting.
- Last Pokéball used functionality added. In theory, this should be a quality of life for all built-in encounter locks, because it can serve as a reminder for when the player hasn't caught a mon at the location (the ball indicator only shows up when you're allowed to catch).
- Applied the TM Menu Party Icon patch, which gives the player a preview of who in their party can receive a TM.
- The player can now run from wild battles by pressing R. However, there is no in game UI indicator for this behavior.
- Cleanse Tag is guaranteed to block wild encounters. Repels may still be more convenient than item swapping though.
- Moved the party menu "Heal/Revive" option below the HM moves.
- Fixed some niche bugs with Pikachu follower's collision detection.
- Around 1000+ additional random nicknames are added.
v1.1.0 — Apr. 2025
- Default settings and introduction prompts are redone
- Min-grinding mode can be enabled/disabled at will
- The endgame system is easier to start (from Oak)
- Viridian Forest and Pewter hidden items are better
- Starter Pokémon now begin with an Oran Berry
- Starter Pikachu is now a follower like Pokémon Yellow
- Trainer classes matter more for AI tiers (minor buff)
- Small balance tweaks to trainers and the difficulty curve
- Miscellaneous bug fixes
v1.0.1 — Jan. 2024
- Added a new Endgame battle system.
- Added achievements to the Trainer Card.
- ROM version shows up on Trainer Card.
- Higher odds of seeing new Pokémon after E4.
- The AI team generation has been improved.
- The AI teams use far more diverse sets.
- Boss AI itself has been slightly improved.
- Regular trainers are a bit dumbed down.
- Regular trainers use weaker Pokémon.
- Wild Pokémon logic is slightly improved.
- Auto-revive added to party screen.
- Heart is added to summary screen at max happiness.
- Move re-learner items are in Vending Machines.
- The island quests are back to optional.
- Consumable items are kept after battle.
- Walking for friendship is enabled again.
- Exp. share starts enabled by default.
- Added an infinite rare candy item.
- Oak intro and catcher use random Pokémon.
- Minor rebalance to (gmax) Mega Pokémon.
- Minor tweaks or corrections to learn sets.
- Updated Hisui moves stats and functions when possible.
- Rebalanced Unown to be closer to a special sweeper.
- Replaced some of the useless overworld items.
- Many other miscellaneous bug fixes.
Feedback / Bug Reports
If you wish to give general feedback or submit a bug report, feel free to do so via the Google Form below or contact me via email unknown{at}foobear.org. If you are submitting a bug report, it'd be much easier to fix if you can provide a save (.sav or srm) which either can reproduce the bug or is close to how it happened.
Google Form — Pokémon Unknown Feedback
Credits
This hack was built using a huge amount of resources from pokecommunity.com. Some modifications come from: Dynamic-Pokemon-Expansion (DPE), Complete-Fire-Red-Upgrade (CFRU), Leon's Base Patch, BW Summary Screen, and Nature-affected Stats.
Further credits:
- adamtwig, TF, Camilla Rhodes-Alexandrite, Sylvie for help with brainstorming/code/testing
- Greenphx for help with Hisui integration and general hacking advice.
- The Skeli and Unbound discord for providing amazing CFRU support.
- Tha Code Mining Hub team for a significant amount of new CFRU features.
- LibertyTwins, Shiny Miner, Compumaxx and ansh860 for TM Menu Party Icons.
- New Sprites: ~AlexandreV2.0#5579, CourageousArcanine, Loafus022, lennybitao, IDesbas, Miranjii, TheyMadeMeMakeThisAC, Darklight177, KingOfThe-X-Roads, Vent, leParagon, Red7246, tay (on whackahack), Frander04, Greenphx, Dewitty, Chocosrawloid, Kymontonian, milomilotic11, Neo-Spriteman, hamsterskull, Sparta, DarkusShadow.
- Additional OW Trainers: Avatar, Aveontrainer, Daman, Kalarie, MrDollSteak, Pokesho, Spherical Ice, Lazy91.
- The Discord community for feedback and bug reporting [now offline].
