Pokémon Too Many Types 2 (GBA) – Hoenn Reimagined with 80 Types
Game Information
Table Of Contents
About This ROM Hack
Pokémon Too Many Types 2 is a sequel to the original Too Many Types, expanding the concept from a novelty reskin into a fully reworked Hoenn experience. The hack radically reimagines Pokémon mechanics by introducing an unprecedented number of elemental types, new battle systems, and extensive rebalancing.
While humorous in tone, Too Many Types 2 is a mechanically dense and feature-rich hack, designed to showcase experimental ideas while remaining playable from start to postgame.
Story Overview
Set two years after the events of Pokémon Emerald, the story begins when the player moves to Lilycove City. Hoenn is still feeling the consequences of the Kyogre and Groudon disaster, and the region has changed in unexpected ways.
As you begin your journey, you encounter new Pokémon types, altered environments, and a brand-new villainous team whose goals tie directly into Hoenn’s unstable balance. While the overall structure follows a traditional Pokémon adventure, the narrative is tailored to support the game’s experimental mechanics.
Key Features
Type System Overhaul:
- 80 total Pokémon types
- 30 brand-new types exclusive to Too Many Types 2
- Pokémon can have up to 3 types
- Custom type-boosting icons for every new type
Pokémon & Battle Content:
- Regional Dex of 398 Pokémon
- 131 new moves
- 17 new Mega Evolutions
- Custom postgame content
Modern Convenience Systems:
- DexNav
- Auto-heal (press L in party menu)
- Enemy info display in battle (press L)
- Infinite Candy with level caps
- No EVs system
Gameplay & Mechanics
Difficulty & Progression:
- Soft level caps
- Level scaling
- Infinite & capped Rare Candy system
- No EV grinding
Trainer Design:
- Regular trainers are randomized by trainer class to highlight new types
- Gym Leaders, Rivals, Elite Four, and major bosses are not randomized
Quality of Life:
- Modern-style party healing
- Streamlined grinding reduction
- Focus on experimentation rather than stat micromanagement
Known Bugs & Issues
- Occasional audio popping due to HQ mixer being disabled (to prevent crashes)
- Roaming legendaries can be missable if defeated without capture
- No known game-breaking bugs reported
Screenshots
Download Links
Download: Mediafire
Documentation
Pokedex: https://pokemontoomanytypes2.com/pokedex/
Developer Information
Developer / Team: Kobazco
Programming: Alaina “Kobazco” Robsahm; Pez (Too Many Types 1 code); Jay “iswimfly” Zeller; Haxxi
Map & Story Design: Lux “CannonsCreative” Thornton
Art: Jordanos; WingedKoro; Pez
Music (TMT2 / Mariomon ports): Mimi
Playtesting: Jacob Alpharad; Captain Kidd; Kobazco; iswimfly; CannonsCreative; Helix
Special Thanks: RHH; pokeemerald-expansion branch; Team Aqua’s Hideout; iriv24 (list menu port); devolov (PokéNav editing tutorial); Aichiya (DPPT/HGSS/BW music branch)
Source & References
Official Thread / Website: Hackdex
Community Link: Pokecommunity
Frequently Asked Questions
Q: Why doesn’t it work on my emulator?
A: The game was developed and tested exclusively on mGBA, which is the only officially recommended emulator.
Q: Why isn’t it called “2 Many Types”?
A: For clarity and searchability — spoken aloud, “Two Many Types” sounds identical to the first game.
Q: Are there any shiny locks?
A: No shiny locks. However, roaming legendaries can be missed if knocked out.
Q: Is there a day/night system?
A: Day/night visuals exist, but there are no time-based encounters or mechanics.
Q: Who is this hack for?
A: Players who enjoy experimental mechanics, extreme type variety, and unconventional Pokémon design — less for purists, more for chaos enjoyers.

