Pokemon Raptor Version EX – A Complete Fan Game with Original Regions, Arceus Plot, and Massive Content
Game Information
Related Content: Earlier versions include Pokémon Raptor Demo, Final, and Final v1.1
Table Of Contents
About This Game
Pokémon Raptor Version EX is a fully completed Pokémon fangame developed using RPG Maker XP with Pokémon Essentials. The project reached 100% completion across all major development categories, including maps, story, battle systems, and minigames. Originally released in stages between 2007 and 2010, the EX version represents the finalized and most complete edition of the game. While detailed technical documentation is somewhat limited due to the age of the project, it is widely recognized as a large-scale, content-heavy fangame with multiple regions and a full storyline.
Pokémon Raptor EX is an ambitious, classic-style Pokémon fangame that blends traditional gym progression with a unique original story centered around legendary Pokémon and a powerful antagonist group. Built during the earlier era of Pokémon Essentials development, the game emphasizes quantity of content, creative systems, and player freedom.
While some systems and mechanics may feel dated compared to modern fangames, the scope of the project is impressive. It includes multiple regions, a full Pokédex availability, custom systems like the PokeDevice, and a wide variety of minigames and side content. The game leans heavily into exploration and narrative progression rather than competitive difficulty balancing, though challenge still exists depending on team building and encounters.
Story Overview
The story begins with a tutorial sequence where Steven teaches the player the basics of Pokémon battling. After completing this introduction, the player is given a choice between the three Sinnoh starter Pokémon, setting the stage for a traditional Pokémon journey.
From there, the game follows a familiar structure: traveling across regions, battling Gym Leaders, and collecting badges. However, the story quickly evolves beyond the standard formula when the player encounters a mysterious and dangerous organization known as Team Hunter.
Team Hunter is led by a powerful group called the Chaos Sixteenth, consisting of sixteen elite trainers. Each member is tasked with hunting down specific Pokémon that possess special plates—items tied to legendary power. These plates are crucial to their ultimate goal: summoning Arceus, the God of all Pokémon.
The Chaos Sixteenth is not as simple as it first appears. While it consists of sixteen powerful individuals, there are three hidden leaders behind the scenes—a founder and two co-founders—who are even stronger and manipulate the entire operation from the shadows.
As the story progresses, the player must travel across regions, confront members of Team Hunter, and stop the Chaos Sixteenth from gathering all the plates. Their plan involves using Dialga and Palkia alongside the collected plates to awaken Arceus, which would have catastrophic consequences.
The journey becomes increasingly intense and story-driven as the player faces powerful enemies, uncovers secrets, and ultimately takes on the responsibility of saving the world from destruction.
Key Features
- Original Regions: The game features completely new regions such as Torxia and Flanova, each with unique maps, cities, and routes that are not based on official Pokémon games.
- Full Pokédex Availability: All Pokémon are obtainable within the game, allowing players to freely build any team without relying on trades or external methods.
- Sinnoh Starters: Players begin their journey with one of the Sinnoh starter Pokémon, providing a familiar and balanced start.
- National Pokédex at the Start: The game grants access to the National Dex early, removing traditional progression limits and encouraging exploration.
- Legendary Story Integration: Legendary Pokémon are tied directly to the main storyline, making encounters meaningful and connected to the plot.
- Chaos Sixteenth System: The antagonist group consists of sixteen elite trainers with an additional hidden leadership structure, adding depth to the villain narrative.
- PokeDevice System: A custom device replaces traditional tools like PokéGear or PokéNav, offering a unique in-game system, though some features may be incomplete or uncertain.
- Multiple Choice Dialogue: The game includes more dialogue options beyond simple yes/no responses, allowing for more interactive conversations.
- Minigames: A variety of minigames are included throughout the game, adding gameplay variety beyond standard battles and exploration.
- Custom UI and Visual Systems: The game features custom menus, battle systems, animations, surfing sprites, and other visual enhancements that improve presentation.
Known Bugs & Issues
- There is no detailed or officially maintained list of bugs for Pokemon Raptor EX. Due to the game being developed in an older version of Pokémon Essentials, players may encounter minor bugs, scripting issues, or outdated mechanics.
- Additionally, some features—such as the mailing system intended to replace the phone system—are noted as uncertain or possibly incomplete, suggesting that not all planned features were fully finalized or polished.
Screenshots
Download Links
Documentation
Developer Information
Developer / Team: OmegaGroudon
- Team: OmegaGroudon (Project Director, Event Maker, Graphic Designer, Mapper, Spriter), ShinyLugia249 (2nd Director, Co-Founder, Beta Tester, All-round), Gamma (Storyline, Adviser, Mapper), KingBlade (Beta Tester, Adviser), Kiralim (Spriter), Darkchild (Grammar), Adam (Dialog), Youaman (Mapper), Phoenixprime (Mapper), Zephry Gale (Spriter), Imtheomega (Scripter), Archayos (Advisor, Eventor, Coder, Helper), Atomic_Reactor (Mapper), Venom12 (Mapper), ShadowArcanine (Spriter), Darkcookie_93 (Idealist), KiNG08 (Idealist, Thread Manager), kcrew (Idealist), Salamence09 (Idealist, Thread Manager), Sonic Smash Down (Idealist, Thread Manager), Eeveon (Thread Manager), StarRaven (Spriter, Artist, Idealist)
- Credits: Flameguru, Poccils (Starter Kit), Avatar (Resources), Skyslayer, Vavavoom, Krimm (Inspiration), Kiralim (Sprites), WAH (Tree sprites), Marth271 (Ash sprite), Plateman (Badges), Meep43 (Riley sprite), Atomic_Reactor (DIVINE type), Marine Angemon (Sound/Music compression), Jake (Hero sprite), Imtheomega (Intro script), Shun (PMD sprites)
- Special Thanks: Wichu, Flameguru (Scripting help), Floating Monkey Pirate (Ideas), ShinyLugia (Resources)
Source & References
Official Thread / Website: Pokecommunity
Frequently Asked Questions
Q: Who is this hack/game for?
A: This game is best suited for players who enjoy classic Pokémon-style adventures with lots of content, multiple regions, and a full storyline, especially those interested in older but ambitious fangames.
Q: How long is the game?
A: It is a full-length experience with multiple regions and a complete story, offering many hours of gameplay.
Q: Can I catch every Pokémon?
A: Yes, the game allows players to obtain all Pokémon, making it ideal for completionists.
Q: Are legendary Pokémon part of the story?
A: Yes, legendary Pokémon play a major role in the storyline, especially in relation to Team Hunter and the Chaos Sixteenth.
Q: Does the game include multiple regions?
A: Yes, the game includes original regions like Torxia and Flanova, with mentions of additional regions such as Hoenn and Johto.
Q: How difficult is the game?
A: The difficulty is moderate, focusing more on exploration and progression rather than extreme challenge.
Q: Are there custom systems in the game?
A: Yes, features like the PokeDevice and various UI changes provide a different experience compared to standard Pokémon games.




