Pokémon Red★ and Blue★: Space World Edition (GB)

Pokémon Red★ and Blue★: Space World Edition – Gen 1 Reimagined with Space World 1997/1999 Aesthetic Restoration (GB Hack)

Pokémon Red★ and Blue★

Game Information

Hack Name: Pokémon Red★ and Blue★: Space World Edition
Original Game (ROM Base): Pokémon Red & Pokémon Blue (Game Boy)
Hack Status: Completed (Updated November 1, 2020)
Language: English
Content Type: Graphics overhaul, beta restoration-inspired visuals, QoL additions, Gen 1 enhancement

Table Of Contents



About This ROM Hack

Pokémon Red★ and Blue★: Space World Edition is a visual and mechanical enhancement of the original Pokémon Red and Blue games, heavily inspired by the leaked Space World 1997 and 1999 Pokémon Gold/Silver demo builds.

The project focuses primarily on restoring and reimagining the aesthetic direction of early Pokémon development, rather than rewriting gameplay or story. It takes the original Gen 1 framework and re-skins it with a “what-if” interpretation of how Pokémon might have looked and felt during the Space World era.

The result is still unmistakably Pokémon Red/Blue, but with a strong beta-era presentation style and expanded modern Gen 1 feature support.


Key Features

  • Space World Visual Recreation: Pokémon sprites, trainer sprites, overworld graphics, tilesets, and SGB borders are redesigned to match the Space World 1997 and 1999 demo aesthetics.
  • Shiny Pokémon System: Shiny Pokémon are fully implemented and can appear naturally during wild encounters.
  • In-Battle Experience Bars: Battles now display EXP bars, improving feedback and aligning the game with later-generation mechanics.
  • All 151 Pokémon Available: Every original Generation 1 Pokémon can be obtained within a single version of the game.
  • Expanded Sprite Support: Larger Pokémon back sprites are enabled, improving visual clarity during battles.
  • Faithful Pokémon Roster: Only the original 151 Pokémon are included, with no beta or unreleased Pokémon added.
  • Historically Accurate Design Philosophy: Features and visuals are based on real Space World demo data rather than modern reinterpretations.

Known Bugs & Issues

  • Some graphical oddities may occur due to Space World–style assets
  • Visual differences may feel unusual to players expecting standard Red/Blue graphics
  • No beta Pokémon from Space World demos are included


Screenshots

Pokémon Red★ and Blue★ screenshot 00Pokémon Red★ and Blue★ screenshot 01Pokémon Red★ and Blue★ screenshot 02Pokémon Red★ and Blue★ screenshot 03Pokémon Red★ and Blue★ screenshot 04Pokémon Red★ and Blue★ screenshot 05Pokémon Red★ and Blue★ screenshot 06Pokémon Red★ and Blue★ screenshot 07Pokémon Red★ and Blue★ screenshot 08Pokémon Red★ and Blue★ screenshot 09Pokémon Red★ and Blue★ screenshot 10Pokémon Red★ and Blue★ screenshot 11


Download Links

Red★: Mediafire
Blue★: Mediafire


Documentation

Graphics from the Space World 1997 and 1999 Pokémon G/S prototypes:
  • Pokémon front sprites, back sprites, and icons
  • Trainers
  • Map tiles
  • Overworld sprites
  • SGB borders (Red uses Gold, Blue uses Silver)
  • Various UIs (battle HUD, Pokémon stats, Pokédex, trainer card, Town Map, trading, etc)
  • Color palettes (new as of July 16, 2018)
Features from the Space World prototypes:
  • Shiny Pokémon exist, using their Space World palettes, with the same DVs and encounter chances as G/S (1 in 8,192)
  • Pokémon have genders
  • Battle HUD shows experience bar, gender icons, and caught icon
  • Swimmer♀ and Soldier trainer classes
  • Trainers have individual names (copied from FR/LG)
  • Trainer classes each have their own DVs, instead of all 9/8/8/8
  • Face enemy trainers that see you
  • Running Shoes (2x speed) or Mach Bike (4x bicycle speed) by holding B
  • Talk to Surf water, Cut trees, and Strength boulders to use HMs
  • Items in the Pack have descriptions
  • Blinking arrow prompts shown on the textbox border
  • Overworld sprites are aligned with tiles (new as of August 19, 2018)
Features from Yellow:
  • NPCs in Cerulean City, Route 24, and Vermilion City give you Bulbasaur, Charmander, and Squirtle
  • Various moveset changes, like Kadabra learning Kinesis
  • The Safari Zone lets you in if you don't have enough money
  • Route 23, Victory Road, and Indigo Plateau disable the Bicycle music
  • Blaine uses a different overworld sprite
All 151 Pokémon are available:
  • Ekans and Sandshrew: Routes 4, 8, 9, 10, 11, and 23
  • Oddish and Bellsprout: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25
  • Mankey and Meowth: Routes 5, 6, 7, and 8
  • Growlithe and Vulpix: Routes 7 and 8, and Pokémon Mansion
  • Scyther and Pinsir: Safari Zone
  • Electabuzz: Power Plant
  • Magmar: Pokémon Mansion
  • Machamp, Golem, Alakazam, and Gengar: Cerulean Cave, and evolvable with Heart Stone (sold in Celadon Dept. Store) (trade evolution also still works)
  • Mr. Mime: Game Corner prize (like G/S)
  • Farfetch'd: Route 12 and 13 (like Yellow)
  • Lickitung: Safari Zone (like Yellow)
  • Jynx: Seafoam Islands (like Japanese Blue)
  • Hitmonlee and Hitmonchan: Victory Road
  • Eevee: Celadon Mansion, and a Game Corner prize
  • Kabuto and Omanyte: the fossil not taken in Mt. Moon will be in Cerulean Cave
  • Bulbasaur, Charmander, and Squirtle: NPC gifts (like Yellow)
  • Mew: Use the Mew glitch
Press Select at the title screen for Noclip or Debug modes:
  • Holding B will disable wild encounters, trainer battles, Safari Zone steps, and rival battle triggers
  • Holding B will let you walk through walls ("noclip") including out of bounds
  • "Debug" will, in addition, the the "Noclip" features, give you a strong party, seven badges, some good items, ¥999,999, and skip the introductory game events
Fixed some bugs in Red and Blue:
  • Some DV combinations are unavailable in the wild, including all shiny ones
  • Focus Energy and Dire Hit halve the critical hit rate instead of doubling it
  • Mirror Move versus partial-trapping moves can desync link battles
  • Bide can accumulate damage from a previous turn, a non-active Pokémon, and a previous battle
  • Stat scaling with defending stat lower than 4 freezes the game via division by 0
  • Dual-type effectiveness can show wrong text and sound
  • Level-up moves not learned when a Pokémon grows by two or more levels at once
  • Item evolutions can be triggered by Pokémon with matching IDs battling last
  • Blaine may use a Super Potion with his Pokémon at full health

Developer Information

Developer / Team: Rangi

Credits: 

  • pret team for the Red and Blue disassemblies
  • Team Spaceworld for Space World demo research and data mining
  • Luna (Mateo) for Pokémon Red++ inspiration
  • Danny-E 33 for large back sprite and EXP bar code
  • Crystal_ for shiny Pokémon implementation support
  • Poketto for the player back sprite
  • SteppoBlazer for the old man back sprite


Source & References

Official Thread / Website: Pokecommunity


Frequently Asked Questions

Q: What is Pokémon Red★ and Blue★: Space World Edition?
A: It’s a visual and feature enhancement of Pokémon Red/Blue inspired by Space World 1997/1999 beta-era Pokémon content.

Q: Does this hack change the story?
A: No, the original Kanto story remains completely unchanged.

Q: Who is this hack for?
A: It’s for players who want a nostalgic Gen 1 experience with Space World beta-style visuals and modern enhancements.

Q: Does it include beta Pokémon from Space World demos?
A: No, only the original 151 Pokémon are included.

Q: What makes this different from a normal Gen 1 remake hack?
A: Its focus is specifically on recreating the visual identity of Space World-era Pokémon development.

Q: Are shiny Pokémon included?
A: Yes, shiny Pokémon are supported in this version.

Q: Are there gameplay changes or new mechanics?
A: Only minor enhancements like EXP bars; core gameplay remains faithful to Red/Blue.

Q: Is this more of a visual hack or a gameplay overhaul?
A: It is primarily a visual and presentation overhaul with light QoL improvements.