Pokemon Mirage of Tales: The Ages of Faith (GBA)

Pokemon Mirage of Tales: The Ages of Faith GBA ROM – Detailed Hack Overview

Pokemon Mirage of Tales The Ages of Faith GBA

Game Information

Hack Name: Pokemon Mirage of Tales: The Ages of Faith
Original Game (ROM Base): Pokémon FireRed
Hack Status: 
Language: English
Release Type: Fan-made ROM Hack

Table Of Contents



About This ROM Hack

Pokémon Mirage of Tales: The Ages of Faith is the first installment in the planned Ages of Faith series, a collection of short, narrative-driven Pokémon GBA hacks designed to tell a unified historical saga across multiple perspectives. Rather than functioning as a traditional Pokémon game, this ROM is intentionally structured as an interactive novel, prioritizing storytelling, atmosphere, and character development over exploration and mechanical freedom.

Set in a fictional medieval world where religion dominates politics and warfare, the game uses Pokémon as narrative tools rather than collectible creatures. Player agency is deliberately limited to preserve canon events within the Mirage of Tales universe, ensuring continuity across future projects.

 


Story Overview

The Ages of Faith takes place during a turbulent era when religious extremism and political ambition drive the world toward inevitable conflict. Omens foretell catastrophe, and a chain of irreversible events ignites the Crusades of Faith, a holy war that reshapes nations and lives alike.

At the start of the game, players choose one of several characters, each offering a unique perspective on the same overarching conflict. You do not play as yourself—you inhabit the role of historical figures whose decisions are already woven into the world’s destiny. Victory in battle does not guarantee success in war, and some outcomes are unavoidable regardless of player performance.

The narrative unfolds through extensive dialogue, scripted events, and cutscenes, focusing on moral struggle, faith, power, and survival in a world without mercy.



Key Features

  • Interactive Novel Design: Gameplay is heavily story-driven, with long cutscenes, dialogue sequences, and minimal traditional Pokémon progression.
  • Multiple Playable Protagonists: Experience the conflict through different characters, each with their own motivations, social standing, and consequences.
  • Linear Canon Narrative: Player freedom is intentionally restricted to maintain historical consistency within the Mirage of Tales universe.
  • Medieval Setting: A unique world inspired by Middle Eastern and medieval aesthetics, complete with custom architecture, clothing, and environments.
  • Fictional Religions: Entirely original belief systems that influence politics, war, and personal alignment without representing real-world faiths.
  • Advanced Alignment System: Nine distinct alignments allow nuanced moral characterization, affecting dialogue, influence, and perception.
  • Influence System: NPCs remember your actions, altering relationships and responses based on hidden influence values.
  • No Modern Technology: No Pokédex, Poké Balls, PCs, or electricity—Pokémon acquisition and management are fully reimagined.
  • Temple-Based Healing: Pokémon Centers are replaced by religious temples, accessible only when aligned with the appropriate deity.
  • HM-Free Progression: No mandatory field moves; exploration is never locked behind HM usage.
  • Ridable Pokémon: Mount Pokémon like Salamence or Bastiodon to traverse the world instead of bicycles.
  • Extended Party System: A unique extension item allows carrying up to 12 Pokémon instead of the standard six.
  • Custom Item System: Overhauled items with unique icons, descriptions, and lore-specific functions.
  • Strategy Map Interface: An interactive world map used for planning travel, political decisions, and military actions.
  • Modern Battle Mechanics: Physical/Special split, Fairy type, and post–Gen 4 moves integrated via an upgraded battle engine.



Known Bugs & Issues

  • No custom title screen.
  • No Gen 4+ Pokémon cries implemented.
  • Music insertion is incomplete and inconsistent.
  • Journal items are currently non-functional.
  • Some cutscenes have visual quirks or placeholder effects.
  • Strategy map and finance systems are partially unfinished.
  • Nicknaming Pokémon is disabled due to freezing issues.


Screenshots

Evandor's Tale

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Zhafira's Tale

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Kala's Tale

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Download Links

Kala's Prologue: Mediafire
Evandor's Prologue: Mediafire
Zhafira's Prologue: Mediafire

Developer Information

Developer / Team: Avara


Source & References

Official Thread / Website: https://www.pokecommunity.com/showthread.php?t=345979


Frequently Asked Questions

Is this a traditional Pokémon game?
No. This ROM is designed as an interactive story with limited gameplay freedom.

Can I catch Pokémon normally?
No. Pokémon are obtained through story events, side systems like the Stable System, or scripted interactions.

Do player choices change the ending?
Choices affect alignment, influence, and character interactions, but major historical outcomes remain fixed.

Why are there no Poké Balls or PCs?
The game is set in a pre-technological era where such concepts do not exist.

Are there gyms or badges?
No. The game replaces traditional progression with narrative milestones and political events.

Is the game suitable for younger players?
No. It contains mature themes related to war, religion, slavery, and political violence.

Is the game finished?
No. Only the prologues and early chapters are released, with further development ongoing.


How to Play

Requirements

  • A Game Boy Advance emulator
  • A compatible ROM base
  • Patch file (IPS / UPS / BPS)



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