Pokemon Emerald Battle Tower: Challenge Edition v0.1 Documentation
Author: Petuuuhhh
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Battle Mountain Cave — Competitive Info
Creator: Petuh ROM base: pokeemerald Map: Battle Tower (inside a mountain cave)
A modified Battle Tower using Smogon Gen 3 OU sets, making it significantly harder than vanilla. Soft resetting keeps you in the same location, so you can retry freely. Credits roll regardless of win or loss.
Credits:
- Nutleaf — 6 trainer sets
- alaskansalmon — 2 trainer sets, 33 rental sets
- Wide-Eyed Eel — 4 trainer sets
- Haven — Hex Maniac, SalamenceF palette insertion
A save file with rental Pokémon is included if you don't want to use PKHeX or a competitive save.
Pokémon Competitive Notes
Tyranitar
Sets: Dragon Dance / Curse / Choice Band
Versatile threat with three very different win conditions. Dragon Dance is the most dangerous late-game, Curse turns it into a physical wall-breaker, and Choice Band gives immediate power.
Weaknesses: Will-O-Wisp, Earthquake, Brick Break, Surf (or Hydro Pump if you're feeling bold)
Metagross
Sets: Standard / Agility (Adamant) / Agility (Naughty + Lum Berry)
The Lum Berry variant is the most dangerous — it eats a Will-O-Wisp and keeps sweeping. The Naughty nature trades some Special Defense for more mixed coverage.
Weaknesses: Will-O-Wisp, Earthquake, Flamethrower / Fire Blast
Salamence
Sets: Fire Blast coverage / Dragon Dance sweep
Intimidate helps it set up safely. Fire Blast punishes Steel-types that would otherwise wall it. Dragon Dance variants can get out of hand fast.
Weaknesses: Will-O-Wisp, Ice Beam / Ice Punch, Rock Slide — and watch for the Intimidate drop on switch-in.
Heracross
Sets: Swords Dance + Salac Berry
After a Swords Dance and Salac activation, this thing is nearly unstoppable — unless sandstorm chip damage is ticking. Guts turns burns into a power boost, and Swarm at low HP pushes Megahorn into absurd damage territory.
Weaknesses: Aerial Ace (lol), Fire Blast. Low Defense means physical moves like Rock Slide also hurt more than expected.
Suicune
Sets: Calm Mind + Substitute
Offensively threatening after even one Calm Mind. Extremely hard to stop once it gets rolling.
Weaknesses: Technically none once set up. Your best bet is Thunderbolt before it gets a Calm Mind off. Metal Sound Zapdos might work, but you risk a miss — and if it's set up enough, Ice Beam will KO you first. Good luck.
Snorlax
Sets: Curse
Devastating after a few Curses, with solid coverage to back it up. Almost impossible to stop once it gets going.
Weaknesses: Brick Break, Swords Dance user (set up before it does), Lum Berry helps with Body Slam paralysis, or Focus Punch if you're feeling lucky. Bring Heracross.
Gengar
Sets: Salac Berry (max Spe) / Petaya Berry (+1.5 SpA)
Will-O-Wisp completely shuts down physical attackers. Excellent coverage between Thunderbolt, Ice Punch, and Fire Punch (occasional Giga Drain). Salac lets it move first and fire off a second attack; Petaya cranks Special Attack to scary levels.
Weaknesses: Physical moves, Psychic. Frail and easy to KO — but the coverage and Will-O-Wisp threat make it genuinely dangerous. Don't underestimate it.
Blissey
Sets: Stall (Seismic Toss + Toxic + Soft-Boiled) with Ice Beam and usually Thunder Wave
Ice Beam prevents Salamence from setting up. Otherwise it just walls you indefinitely, whittles you down with Toxic + Seismic Toss, and cripples faster Pokémon with Thunder Wave.
Weaknesses: Brick Break. Easy to set up on with Tyranitar or Heracross.
SalamenceF (Breeding Variant)
A fan-made "what-if" Pokémon — a hypothetical offspring of a Salamence father and Flygon mother, inheriting mixed traits from both.
Typing: Dragon / Ground Abilities: Intimidate / Levitate
Stat changes from vanilla Salamence:
- HP: 87 (down from 95)
- Atk: 117 (down from 135)
- SpA: 95 (down from 110)
Notable movepool additions: Giga Drain, Solarbeam, Sand Tomb Notable movepool removals: Brick Break, Aerial Ace, Wish, Iron Defense, Hydro Pump
