Pokemon Emerald Omega GBA ROM – Detailed Hack Overview
Game Information
Table Of Contents
About This ROM Hack
Pokémon Emerald Omega is a full-featured adaptation of Drayano’s Fire Red Omega for the Emerald platform. The hack integrates expanded Pokémon availability, modern moves from Gen IV–VI, Physical/Special split, and numerous gameplay enhancements while keeping the core Emerald storyline intact.
It is designed for challenging gameplay, strategic battles, and deep customization, offering both casual and competitive players a new and polished Emerald experience.
This version was recognized as Hack of the Year 2014 (Sideshow Showcase) and introduces 450 Pokémon, custom movesets, and quality-of-life improvements for veterans and newcomers alike.
Story Overview
The main story follows the original Emerald plot, with the player traveling through Hoenn, challenging Gym Leaders, opposing Team Magma and Aqua, and ultimately facing the Elite Four and Champion.
Enhancements include:
- Expanded storyline elements borrowed from Fire Red Omega
- Post-game content, such as a new dungeon, Cave of Memories
- Enhanced boss fights and rematches, where leaders and trainers scale in difficulty
- Red as the final challenge at the endgame
While the narrative remains largely faithful to Emerald, the gameplay is more strategic and competitive, reflecting modern battle mechanics and an updated Pokémon roster.
Key Features
Expanded Pokédex: 450 Pokémon, including late-generation Pokémon and fully evolved forms (Shinx → Luxray, Budew → Roserade, Gible → Garchomp, etc.).
Modern Moves Integration: 71 new moves from Gen IV–VI with full animations (e.g., X-Scissor, Dark Pulse, Dragon Pulse, Play Rough, Moonblast).
Physical/Special Split: Fully implemented, allowing for proper type-based battle mechanics.
Updated Starters: Elekid, Smoochum, and Magby as starting Pokémon, maintaining Fire Red Omega tradition.
Set Battle Only: The game uses SET battle style, with healing items disabled during combat for added challenge.
Enhanced Trainer AI: Opponents now have custom IVs, Natures, EV spreads, and strategic movesets inspired by Pokémon X/Y.
Gym & Boss Improvements:
- Gym trainers and rematches updated with strategic Pokémon and moves
- Boss fights always use six Pokémon
- Rematches increase in difficulty up to level 100
Items & Quality-of-Life:
- Running shoes usable indoors
- TMs are reusable and strategically placed
- Certain evolutionary items available for purchase
- Eggs hatch at level 1
- Experience gained from catching Pokémon
- HM moves updated to be more impactful:
- Cut → Bug-type, 60 BP
- Waterfall → May cause flinching
- Strength → May reduce defense
- Rock Smash → 60 BP
Post-Game & Additional Content:
- New dungeon: Cave of Memories
- Frontier Brains movesets updated to reflect Special/Physical split
- All trade-based evolutions can now occur in-game
Game Balance Adjustments:
- Selected fully evolved Pokémon received stat improvements for viability (e.g., Magmortar, Sableye, Mawile, Wailord, Electrode, Corsola)
- Movesets updated to be more competitive while respecting Pokémon roles
Glitch Fixes:
- Pomeg glitch resolved
- PRNG glitch resolved
- Minor UI and music fixes
Known Bugs & Issues
- Pokémon Contest inaccessible (minor)
- Party Pokémon #5 may appear without Poké Ball in the selection screen
- Rare evolution and move issues (e.g., Porygon → Porygon2, Substitute on new Pokémon)
- Some missing music
- U-Turn or Volt Switch from opponents may occasionally skip player turns
- Fighting Snorlax may freeze the game
Screenshots
Download Links
Download: MediafireDocumentation
New Moves: X-Scissor, Gunk Shot, Poison Jab, Dark Pulse, Dragon Pulse, Magnet Bomb, Aqua Jet, Power Gem, Power Whip, Focus Blast, Shadow Claw, Zen Headbutt, Brave Bird, Icicle Crash, Aqua Tail, Fairy Wind, Play Rough, Moonblast, Dazzling Gleam, Night Slash, Seed Bomb, Ice Shard, Earth Power, Iron Head, Energy Ball, Drain Punch, Payback, Air Slash, Aura Sphere, Rock Polish, Psycho Cut, Scald, Stone Edge, Bug Buzz, Force Palm, Bullet Punch, Lava Plume, Shadow Sneak, Vacuum Wave, Flash Cannon, Bulldoze, Flame Charge, Power-Up Punch, Roost, Quiver Dance, Coil, Flare Blitz, Ice Fang, Thunder Fang, Fire Fang, Hammer Arm, Close Combat, Nasty Plot, Hurricane, Rock Wrecker, Disarming Voice, Double Hit, Draining Kiss, U-Turn, Volt Switch, Draco Meteor, Cross Poison, Flower Shield, Avalanche, Discharge, Shell Smash, Razor Shell, Boomburst, Head Smash, Sucker Punch, and Petal Blizzard.List of Added Pokémon: The newly added Pokémon include Shinx, Luxio, Luxray, Budew, Roserade, Ambipom, Mismagius, Honchkrow, Chingling, Bronzor, Bronzong, Bonsly, Mime Jr., Happiny, Gible, Gabite, Garchomp, Munchlax, Riolu, Lucario, Hippopotas, Hippowdon, Skorupi, Drapion, Croagunk, Toxicroak, Mantyke, Weavile, Magnezone, Lickilicky, Rhyperior, Tangrowth, Electivire, Magmortar, Togekiss, Yanmega, Leafeon, Glaceon, Gliscor, Mamoswine, Porygon-Z, Gallade, Probopass, Dusknoir, Froslass, Heatran, Sandile, Krokorok, Krookodile, Litwick, Lampent, Chandelure, Axew, Fraxure, Haxorus, Druddigon, Durant, Deino, Zweilous, Hydreigon, Larvesta, Volcarona, Sylveon, and a final slot reserved for a Legendary Pokémon (450).
Developer Information
Developer / Team: mamamama
Contributions / Tools:
- Drayano: Original Fire Red Omega base
- Doesn’tKnowHowToPlay: ASM routines for EVs, Physical/Special split, moves
- Tlatchtli: Battle effects, icons, animations
- Ipatix: DPPt music patch
- gogojjtech: HGSS music patch
- Jambo51: Expanded move table
- HackMew: Research assistance
- Pia Carrot: Dual battle scripting
- SkyLine: Emerald Stabilization tutorial
- LCCool95: Infinite TM system
- Tajaro, Diegoisawesome: Scripting tutorials
- Dreamengine, 11bayerf1, Shadowraze Spherical Ice, KDS: Move animation resources
- Aruaruu: Event ticket flags
Source & References
Official Thread / Website: https://www.pokecommunity.com/showthread.php?t=322110
Frequently Asked Questions
How many Pokémon can I catch?450, including post-Gen III Pokémon integrated into Emerald’s regions.
Are new moves included?
Yes, 71 moves from Gen IV–VI with full animations, plus TM adjustments.
Can I use healing items in battle?
No, items like Potions cannot be used in combat. Strategic battle items like X Attack or Dire Hit are allowed.
Are trade evolutions still required?
No. All trade evolutions have been modified to occur naturally in-game.
Is the game suitable for competitive play?
Yes. Trainers have custom IVs, EVs, natures, and movesets, and bosses always use six Pokémon.
Does it include Fairy type?
Yes. Fairy-type Pokémon are fully implemented.
Are Eggs and TMs changed?
Yes. Eggs hatch at level 1, and TMs are reusable to support higher difficulty.
Is there post-game content?
How to Play
Requirements
- A Game Boy Advance emulator (mGBA, VisualBoyAdvance, etc.)
- A clean Pokémon Emerald (GBA) ROM
- The Pokémon Emerald Omega IPS patch
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